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So releasing this project might take time, on File sharing sites or using a Torrent or just releasing 1-2 games every few days.
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Some texture packs games are as high as 2.5 gigs per game on average. Some notable games with Shaded effects and HDR are Perfect Dark, Banjo 1&2, Turok, Mario64, Zelda and more. Doing a shaded filter is a personal preference so I did my best to ONLY upscale games and KEEP their original look. I enhanced some games using HDR, Graphic Art Sketch, and Better saturation and color. Once I had these texture packs I ran it through Topaz Studio and did another batch process enhancing some games even further. Its super easy but takes time and not every game RIPS correctly and needs a TON of clean up work afterwards, while other games dumped and up-scaled easily. I wanted to share that anyone can dump their own textures and use GigaPixel to do a batch process on your texture folder. The file size is around 170 gigs in HTC files alone. This project does not include any ROMS and this texture project is only shared freely.Īs for releasing this project I have full HTC files and Loose texture folders of games now. This texture pack project was based on ONLY enhancing the original assets. The potential for some very interesting texture packs could be made. Gigapixel and see what kind of results the community can come up with.
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I highly recommend people to Dump there own textures and purchase A.I. The results are night and Day and brings the N64 into the modern era without all the blurry textures from 20+ years ago. This whole project started when I wanted to texture MOD Perfect Dark and I stumbled upon Gigapixel and ended up texture packing up 100 games in full HD glory. Some games with smaller texture packs I up-scaled to 1080p like Turok and Mario64 with nice results but didn't look any better then the 512 versions. I had to keep the file sizes and texture packs to a fair minimum without running into errors even with project 64 large address aware. As we know most N64 textures range from 32x,64,128 so I ended up using 512 for best results. I ended up-scaling over 100 games in the last 2 months and up-scaled all the textures to a 512x dimension. Some of the best results were the "RARE" games. The results were very stunning on all N64 games. I heard about a program called TopazGigaPixel that helps to Upscale, and Enhance textures using A.I. Hi everyone I recently joined the community and wanted to share a project I been working on for the last 2 months.
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